Exploration

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Exploration is a major point of the Kingmaker campaign. There are times when it is expected for the PCs to journey out into the surrounding area and discover what is around them.

Hex Movement
Center – Side 4 miles
Center – Corner 4.62 miles
Explore 12 miles
Area 55.43 miles

Encounter Sites
Many set encounter locations await discovery during the Kingmaker Adventure Path – each of which will be detailed in the individual adventures presented. These fixed encounter locations are categorized into one of three categories: landmark, standard, and hidden.

  • Landmark Site
    • The site is a large structure or sizable city that is automatically discovered as soon as the PCs enter the hex containing the site. A landmark site can be avoided or explored according to the PCs’ whims.
  • Standard Site
    • The site is not particularly obvious, and unless the PCs are traveling specifically to that site, they do not encounter the site until they explore the hex, in which case they encounter the site automatically.
  • Hidden Site
    • This is identical to a standard site, save that if the PCs don’t already know about the site’s location, they must make a specific skill check (the specific skill and DC required varies with the type of site) to locate it during that hex’s exploration.

Hexes
Each hex is measured 8 miles across and measures over 55 square miles in area. Each hex has a predominate terrain type with either a highway, road/trail, or trackless feature. It takes a fraction of your movement speed in order to traverse the hex.

Speed Modifier by Terrain and Travel Type
Highway Road/Trail Trackless Exploration
Plains x1 x1 x3/4 x3/4
Forest x1 x1 x1/2 x1/4
Hills x1 x3/4 x1/2 x1/2
Marsh x1 x3/4 x1/2 x1/2
Mountains x3/4 x3/4 x1/2 x1/8

Traveling from hex to hex is dependent on terrain type, trail/road type, weather conditions, and encumbrance. In the tables below, you will find the relative speed someone will go when travelling.

1x Speed in mph
Normal Encumbered Impediment
(Minor)
Impediment
(Major)
Horse 5.00 3.75 2.50 1.25
Pony 4.00 3.00 2.00 1.00
Human 3.00 2.25 1.50 0.75
Halfling 2.00 1.50 1.00 0.50
3/4x Speed in mph
Normal Encumbered Impediment
(Minor)
Impediment
(Major)
Horse 3.7500 2.8125 1.8750 0.9375
Pony 3.0000 2.2500 1.5000 0.7500
Human 2.2500 1.6875 1.1250 0.5625
Halfling 1.5000 1.1250 0.7500 0.3750
1/2x Speed in mph
Normal Encumbered Impediment
(Minor)
Impediment
(Major)
Horse 2.500 1.875 1.250 0.625
Pony 2.000 1.500 1.000 0.500
Human 1.500 1.125 0.750 0.375
Halfling 1.000 0.750 0.500 0.250
1/4x Speed in mph
Normal Encumbered Impediment
(Minor)
Impediment
(Major)
Horse 1.2500 0.9375 0.6250 0.3125
Pony 1.0000 0.7500 0.5000 0.2500
Human 0.7500 0.5625 0.3750 0.1875
Halfling 0.5000 0.3750 0.2500 0.1250
1/8x Speed in mph
Normal Encumbered Impediment
(Minor)
Impediment
(Major)
Horse 0.62500 0.46875 0.31250 0.15625
Pony 0.50000 0.37500 0.25000 0.12500
Human 0.37500 0.28125 0.18750 0.09375
Halfling 0.25000 0.18750 0.12500 0.06250

Exploration
Exploring a hex takes significantly longer to do, as you are attempting to discover every aspect of the hex before you move on. Exploration allows a collapsing eliptical orbit around the center of a hex to be able to view the entire hex. You will start at a side and end at the center. This process takes a 12 mile trip.

Exploration

Kingmaker SqueezeBox